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Campaign : Weekly 2 hour game Seats Filled 1/6 Weekly Sunday : 10am-12pm PST $10.00 / Session This is an adventure made by Wizards of the Coast (those people that own D&D rights) that I’ve revamped to my liking. From the booklet’s description: “Experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous anger of another, you have the chance to explore whether peace between the feuding dragon families is possible—or if you must resort to violence to resolve the conflict on this isle.” Beginners- this one is for you! Its short, sweet, offers premade characters if you want them or allows for building your own. Our table is about acceptance, learning through success, and loving mistakes (those can offer some of the best story twists!). Come play with DD Madeline (that’s me) and have some fun! See you there! (Starting Level 1)
Campaign : Weekly 2 hour game Seats Filled 2/6 Weekly Mondays : 4-6 pm PST $13.00 / Session The North is in chaos. The ancient order that once kept the giants in balance has shattered, and now they roam unchecked. Settlements are being raided, armies are being crushed, and each type of giant seems to be pursuing its own mysterious purpose. Small folk are left to deal with the aftermath. That is where you come in. In this campaign, you will travel across the vast lands of the North. From busy cities to quiet frontier towns to wild and dangerous landscapes, you will uncover the truth behind the giants’ unrest. Along the way, you will form alliances, face powerful enemies, and make choices that shape what happens next. |What to Expect| A wide-reaching adventure across the Sword Coast where exploration and choice matter. A balance of roleplay, combat, and discovery that keeps the story moving. Encounters with well-known factions, creatures, and locations from the Forgotten Realms. A story that responds to your decisions and evolves as your characters grow. The chance to rise from unknown adventurers into figures who can influence the fate of the region. |At the Table| This game is built for both new and experienced players. You will be guided through the rules, supported in building your character, and brought into a shared story where your actions matter. Whether you enjoy roleplay, strategy, or simply showing up and being part of the adventure, there is a place for you here. The storm is coming. The giants are moving. And the North needs heroes willing to stand in their path. (Starting Level 1)
Campaign : Weekly 2 hour game Seats Filled 5/6 Wednesday 10am -12pm PST $13.00 / Session A bustling trade city perches along the River Rauvin. Everlund, a place where opportunity, danger, and adventure meet. Within its walls, you’ll find: political intrigue, urban mysteries, and the promise of coin and power. Beyond them... the world opens wide. To the south, the vast High Forest looms - ancient, tangled, and heavy with secrets waiting to be uncovered. To the northeast, the Whispering Woods stir with strange disturbances eerie happenings. But Everlund is only the beginning. Where will you go? North, where an endless winter grips the mountains of Icewind Dale? West, to the pirate-ridden coasts and the lure of high-seas adventure? South, to the wild jungles of Chult, where massive flesh rending beasts roam untamed? East, into the uncharted deserts and inland seas? The whole of Faerûn lies before you. Your story begins here. (Starting Level 1)
Campaign : Weekly 2 hour game Seats Filled 3/6 Wednesday 9:30-11:30pm PST $15.00 / Session Do you have what it takes to make it from levels 1-4 of the dungeon on this years special program of Dungeon Crawler World!? Grab literally whatever shit you had on you when the world ended and see if you can make it through the level 1 dungeon collapse. You aren't special, just another crawler for the entertainment of the universe! Put your doubts, fears and will to survive into overdrive! This is Dungeon Crawler World - come entertain the quintillions of citizens across the galaxy. (Starting Level 1)
Campaign : Weekly 2 hour game Seats Filled 3/6 Weekly Friday : 10am-12pm PST $13.00 / Session Recently, troubling rumors have spread along the Coast Way. Refugees fleeing the neighboring city of Elturel speak of a catastrophe beyond comprehension. One moment the city stood as a beacon of civilization, its holy light visible for miles. The next, it was simply gone. No ruins. No warning. No explanation. Just an empty crater and thousands of missing souls. As fear and uncertainty grip the region, the Flaming Fist seeks (and conscripts) capable adventurers willing to investigate threats both within and beyond the city walls. What begins as a simple assignment soon draws you into a web of cults, corruption, ancient bargains, and infernal schemes that stretch far beyond the mortal world. The fate of Elturel may already be sealed. The question is whether Baldur’s Gate will be next, and whether you are willing to go to any lengths to stop it. (Starting Level 1)
Weekly : 2 hour game Seats Filled 0/1 $60.00 per player. Make your mark on the vast world of Faerûn. Every choice you make here matters. You’ll step into a living world where fifteen other adventuring groups are shaping the Forgotten Realms alongside you—changing its history, defending its people, and leaving their own legends behind. You’ll begin your journey with a single main character. As you explore the world and interact with its many NPCs, you’ll assemble a party of up to five companions of your choosing. Your DM will voice and roleplay your allies outside of combat. But when battle begins, you take full command—directing the entire party’s tactics and maneuvers. Should a companion no longer suit your playstyle or story? Simply retire them from your active roster and recruit someone new. Come defend towns, battle monsters, uncover secrets, and build your own legacy within a sprawling shared world—one where your path may even cross with the stories of other player characters. (Starting Level 1)
Campaign : Weekly 2 hour game Seats Filled 2/6 Weekly Sunday : 8-10pm PST $15.00 / Session This adventure has so many fun options! Make a character that is completely your own, or have fun with some of the hooks that pull you right in to the center of the story. Travel through the Ten Towns and explore what evil is being worked in the dark of perpetual winter. Experience the setbacks of blizzards and the dangers of wandering snow monsters. What is this strange world that lies beyond the Spine of the World? While beginners are always welcome at our table, this will definitely prove a delight and a challenge for intermediate players. Learn more deep lore of Faerun and explore the higher levels for your characters. Come join the table and enjoy! (Starting Level 1)
Campaign : Weekly 2 hour game Seats Filled 0/6 Weekly Mondays : 8-10PM PST $13.00 / Session Unleash your inner vampire hunter or fall prey to eternal darkness in the enigmatic lands of Barovia. Join our Curse of Strahd campaign, where mystery and danger lurk behind every corner of the mist-shrouded valleys. Venture into the heart of darkness as you unravel the twisted fate of Count Strahd von Zarovich, a vampire lord with centuries of cunning and despair. Will you liberate the cursed inhabitants, or will your soul be forever trapped under the Count’s malevolent gaze? Sign up now, if you dare, and discover whether you have what it takes to survive the night and break the curse. Beware, for in Barovia, every shadow hides secrets, and not all monsters dwell in the dark. Join the nightmare, awaken your courage, and let the hunt begin! (Starting Level 1)
Campaign : Weekly 2 hour game Seats Filled 1/6 Weekly Wednesday : 8-10pm PST $13.00 / Session The frontier is not a place of comfort. It is a place of opportunity, history, and danger. In the shadow of Icespire Peak, rumors spread of a white dragon claiming the skies, scattering monsters, and driving chaos into the wild lands around Phandalin. As fear spreads, so does opportunity. Every job posted, every farm defended, and every ruin explored becomes a chance to shape the fate of the region. Over the course of this adventure, you will take on dangerous jobs, face threats rising out of the wilderness, and discover the kind of hero your character may become. The question is not whether heroes will rise. Will you be one of them? (Starting Level 1)
Weekly : 2 hour game Seats Filled 2/6 Weekly Thursday : 10am-12pm PST $13.00 / Session The fishing town of Saltmarsh sits on the edge of civilization, where crashing waves conceal ancient shipwrecks, forgotten ruins, ruthless pirates, and secrets better left buried beneath the sea. Start with an investigation into strange happenings along the coast, and quickly grow into an adventure spanning haunted mansions, dangerous voyages, political intrigue, monstrous threats, and mysteries lurking in the darkest depths of the ocean. Ghosts of Saltmarsh is a character-driven sandbox campaign that blends classic D&D exploration with rich roleplaying, tactical combat, investigation, and meaningful player choice. Your decisions will shape the future of Saltmarsh. You will be earning the trust of its people, forging alliances with powerful factions, uncovering hidden conspiracies, and deciding how far you're willing to go to protect the coast. My games place a strong emphasis on immersive storytelling, memorable NPCs, and a living world that reacts to your actions. Combat is challenging and rewarding, roleplay is actively encouraged and fostered, and exploration is filled with opportunities to discover treasure, hidden lore, and unexpected consequences. Whether you're negotiating with smugglers, battling creatures from the deep, or captaining your own ship across the Sea of Swords, your choices DO matter. (Starting level 1)
Weekly : 2 hour game Seats Filled 4/6 Weekly Friday : 8-10pm PST $70.00 per month. The people of Ten-Towns know your names now. You have answered the call of Bryn Shander’s Speaker, faced dangers others could not, and left your mark across the frozen settlements. Some remember you as heroes. Others remember the trouble that followed in your wake. Either way, no one can deny that when Ten-Towns needed someone to act, you did. Now the roads between towns are no longer enough. Beyond the last lanterns and guarded walls lies the endless tundra, where ancient secrets sleep beneath the ice and creatures shaped by the long winter stalk the snow. Somewhere in that frozen wilderness, the influence of Auril the Frostmaiden grows stronger. To end the Rime, you must leave the fragile safety of civilization behind, cross into the wilds, and begin hunting for answers about the goddess who has trapped Icewind Dale beneath an endless winter. Ten-Towns was only the beginning. (Current Level 3)







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