Open Games
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Hybrid Online/ Local | Wild Beyond the Witchlight
Seats Filled 5/7 (Age 10-12 and parents welcome) Weekly Sunday 12-2pm PST $15.00/session Eight years ago, you stepped into a world of wonder. You laughed, danced, and marveled… until the moment you left and realized something was missing. Something only you could lose. Now the Carnival is back, and so is your chance. Join others who lost a piece of themselves under the glittering lights. Follow the music, chase the mystery—and discover where the secrets truly lead. (Current level 2)

Online | Chult | Explore the jungles!
Seats Filled 6/7 Weekly Monday 8pm - 10pm PST $13.00/session Chult whispers of untold stories and uncharted wilds. The real quest might just be starting. With the main threat gone, what mysteries and dangers still lurk in the shadows? What new purpose can a hero find in a land rich with ancient secrets and wild frontiers? Come, explore Port Nyanazaru and the mysterious depths of Chult... Forge new paths and craft a tale of unexpected adventures. (Current level 5)

Online | Myth Adventures | A Coming of Age Fantasy Game
Seats Filled 2/6 Weekly Fridays5-7pm PST $13/session “Not all heroes are born with shining swords and grand spells—some discover their destiny in the shadows of myth and legend.” Welcome to Calling Horns, a quiet settlement on the edge of the wilds of Faerûn. To its folk, you’re just a group of teenagers—stable hands, shepherd’s kids, apprentices, and dreamers. But when supernatural threats stir in the night, the adults don’t have the answers… and it’s up to you to unravel the truth. Roleplay-First Storytelling – Instead of relying on mighty spells or legendary weapons, you’ll use cunning, teamwork, and ingenuity to solve mysteries and outwit dangers. Supernatural Mystery & Atmosphere – Expect eerie encounters, strange omens, and adversaries that can’t always be bested with a sword. Shared Origins – Every character begins as a 1st-level PC who is a youth from Calling Horns. You already know each other—whether as friends, rivals, or siblings. Your backstories are tied, your destinies intertwined. Tone: Light & Dark – Equal parts humor, challenge, love, and tragedy. One moment you’re pulling pranks on the tavern cook; the next, you’re facing something that could change your lives forever. The Hero Within – This is not just a campaign about saving others—it’s about discovering who you are, what you stand for, and the lengths you’ll go to protect your home. (Starting level 1)

Online | Phandelver and Below (Arc 2)
Seats Filled 6/7 Weekly Sunday 8-10pm PST $13.00/session Are you tired of tilling fields and counting coppers at the tavern? Do you long for a life of excitement, danger, and maybe, just maybe, a chance to become staggeringly wealthy? Then answer this call to explore the ancient and mysterious Lost Mine of Phandelver. Warning: adventures may include goblin ambushes, encounters with undead, and finding forgotten treasure. Wouldbe adventurers should bring their own weapons and grit, as both will be tested. This isn't just a dungeon crawl. You'll fight fearsome beasts, forge alliances, and unravel old secrets buried deep within the mine. So pack your gear, sharpen your swords, and try not to get killed before payday. It’s dangerous to go alone, but let’s be honest, it’s dangerous to go at all! (Current level 5)

Online | Sail Away | Voyage to Catch a Fallen Star
Seats Filled 4/5 Bi-Weekly Fridays 8am-12pm PST $26.00/session A seafaring adventure for lovers of pirates, swashbuckling and the high seas! A star has fallen, and with it, the chance to change your fate, but you are not the only one chasing it. Set sail on the high seas. Make your way across the islands dotted through the Great Sea. Treasure, and danger lurk beneath every crashing wave and on each horizon. Your ship is your home, your crew your family, and the ocean? A mistress both cruel and beautiful. (Current level 2)

Local | Rime of the Frostmaiden
Seats Filled 2/7 Weekly Friday 8-10pm $95.00/month Welcome to Icewind Dale, a frigid and unforgiving land in the far north of Faerûn. Known as the “Frozenfar,” Icewind Dale is an isolated and desolate region, far removed from the bustling cities of the south like Waterdeep or Baldur’s Gate. Beneath the eerie, shimmering borealis of the Frostmaiden, Auril the Everlasting, Ten-Towns struggles for survival, locked in an unyielding winter that has cast the region into a dark and endless frost. Ten-Towns is a collection of hardy settlements huddled around the frozen lakes, where fishing, trading, and scrapping together enough to survive are part of daily life. Each town has its own culture, leaders, and rivalries, and the endless cold has hardened many of its residents. Expect to navigate tense politics, dwindling resources, and even deal with strange cults devoted to Auril, as you help or hinder these desperate communities. (Current level 1)
